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Katherine McGinley
Katherine McGinley
Environment Artist
Los Angeles , United States

Summary

- Graduated with a BFA in Animation from Savannah College of Art and Design in 2011
- Moved to NYC to Intern and Work at Animation Collective in 2012
- Started working at Grey Health Group / Hurd Studios in 2013 creating a variety of animated and live action videos as part of a pharmaceutical ad agency.
- Moved to LA in 2017 to Study at Gnomon
- Worked as a Contract Environment Artist for an undisclosed game cinematic at Brain Zoo in July and August 2019
- Joined Naughty Dog's The Last of Us: Part II team as a Contract Environment Texture Artist in September 2019
-Worked as an Associate Designer at J P Connelly, translating set designs for television production in to 3D with Unreal Engine May - June 2020
- Joined Sony PlayStation’s Visual Arts Services Group in June 2020

Skills

Digital Painting3D Animation3D Modeling3D PrintingLightingTexturingDrawing

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
V-Ray
V-Ray
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere

Reel

Productions

    • Video Game
      The Last of Us: Part II
    • Year
      2020
    • Role
      Environment Texture Artist
    • Company
      Naughty Dog

Experience

  • Contract Environment Artist at Sony PlayStation’s Visual Arts Services Group
    Los Angeles / Remote , United States of America
    June 2020 - Present

  • Contract Environment Texture Artist at Naughty Dog
    Los Angeles, United States of America
    September 2019 - March 2020